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The once civilized world has been reduced to a series of points of light in a great wilderness of danger and monsters. The mighty empire of Nerath fell long ago, and the Bloodspear War devastated the Nentir Vale and surrounding lands. Into this outpost of civilization, the player characters have been dropped. The world depends on them, and their bravery, to stem the tide of dangers that still threaten the small pockets of civilization. Still worse than that, there are signs that the dangers are growing as an aura of gloom raises its ugly head.

Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world. Most of the world is monster-haunted wilderness. A few difficult and dangerous roads tenuously link neighboring towns and villages together, but if you stray from them you quickly find yourself immersed in goblin-infested forests, haunted barrowfields, desolate hills and marshes, and monster-hunted badlands.

The common folk of the world look upon the wild lands with dread. Few people are widely traveled, even the most ambitious merchant is careful to stick to better-known roads. There is little in the way of authority to deal with raiders and marauders, outbreaks of demon worship, rampaging monsters or deadly hauntings. Settlements afflicted by troubles can only hope for a band of heroes to arrive and set things right. Outside the settlements there are unexplored forest and desolate hills where evil folk gather. The realm’s outlying towns and villages are on their own.

It might be safe enough within a day’s ride of a city or an hour’s walk of a village, but go beyond that and you are taking your life into your hands. People are scared of what might be waiting in the old forest or beyond the barren hills at the far end of the valley, because whatever is out there is most likely hungry and hostile. Striking off into untraveled lands is something only heroes and adventurers do.

In such a world, adventurers are aberrant. Commoners view them as brave at best, and insane at worst. But the common folk are ignorant that these very adventurers may be the only thing which can stop their lives from sliding into the gloom of oblivion.

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There is a Light that Never Goes Out

ClayInfinity GladiatorLuke JoeKano Olaf_the_Stout Gilfaim Addy