Actions, Action Points, Other stuff

Actions in Combat
STANDARD ACTIONS
Action – Description
Administer a potion – Help an unconscious creature consume a potion
Aid another – Improve an ally’s attack roll, defense, skill check, or ability check
Basic attack – Make a basic attack
Bull rush – Push a target 1 square and shift into the vacated space
Charge – Move and then make a melee basic attack or a bull rush
Coup de grace – Make a critical hit against a helpless enemy
Equip or stow a shield – Use a shield or put it away
Grab – Grab an enemy
Ready an action – Ready an action to perform when a specified trigger occurs
Second wind – Spend a healing surge and gain a bonus to defenses (once per encounter)
Total defense – Gain a +2 bonus to all your defenses until the start of your next turn
MOVE ACTIONS
Action – Description
Crawl – While prone, move up to half your speed
Escape – Escape a grab and shift
Run – Move up to your speed + 2; grant combat advantage until next turn
Stand up – Stand up from prone
Shift – Move 1 square without provoking opportunity attacks
Squeeze – Reduce your space by 1, move up to half your speed, and grant combat advantage
Walk – Move up to your speed
MINOR ACTIONS
Action – Description
Draw or sheathe a weapon – You can draw or sheathe a weapon
Drink a potion – Consume a potion
Drop prone – Drop down so that you are lying on the ground
Load a crossbow – Load a crossbow so that you can fire it
Open or close a door – Open or close a door or container that isn’t locked or stuck
Pick up an item – Pick up an object in your space or in an unoccupied square within reach
Retrieve or stow an Item – Retrieve or stow an item on your person
IMMEDIATE ACTION
Action – Description
Readied action – Take your readied action when its trigger occurs
OPPORTUNITY ACTION
Action – Description
Opportunity attack – Make a melee basic attack against an enemy that provokes an opportunity attack
FREE ACTIONS
Action – Description
Drop held items – Drop any items you currently hold
End a grab – Let go of an enemy
Spend an action point – Spend an action point to take an extra action (once per encounter, not in a surprise round)
Talk – Speak a few sentences
NO ACTION
Action – Description
Delay – Put off your turn until later in the initiative order

SPEND AN ACTION POINT: FREE ACTION
✦ During Your Turn: You can spend an action point
only during your turn, but never during a surprise
round.
✦ Gain an Extra Action: You gain an extra action this
turn. You decide if the action is a standard action, a
move action, or a minor action.
✦ Once per Encounter: After you spend an action
point, you must take a short rest (page 263) before
you can spend another. (Some monsters can spend
more than 1 action point per encounter.)

Actions, Action Points, Other stuff

There is a Light that Never Goes Out JoeKano